Sensations English
LEVEL A2

Lies in drei Geschwindig-keitsstufen

Prüfe, wie schnell du den Artikel lesen kannst. Wähle deine Geschwindigkeit und lies jede Zeile des Textes. Übe und verbessere deine Lesegeschwindigkeit!

Hide View
  • Die eigene angenehme Lesegeschwindigkeit finden
  • Artikel in verschiedenen Geschwindigkeiten lesen können
  • Einen Artikel schneller oder sorgfältiger lesen können
  • Ein Gespür dafür entwickeln, welche Wörter einfach und welche schwieriger zu lesen sind
Was lerne ich? +
Slow
90 wpm
Medium
120 wpm
Quick
150 wpm

Indie games developers - 28th October 2022

Video games are difficult to make. You need many people to create one game. It's expensive and takes time. Now, some video game makers are working alone.

Eric Barone created the video game Stardew Valley. It made $20 million. Video game makers are excited. They want to be rich and famous. Geraud Zucchini made Larceny Lazer.

Géraud Zucchini: "Yes, you can make money. It's very difficult, and the majority of people who go into indie games, with their first game anyway, generally they're going to make very little or no money at all."

Dan Beckerton made Spirittea. Many people gave him money to make it.

Dan Beckerton: "I think my goal is, like, if I could pay back all my funding, and then maybe make, like, $100,000 on top of that, which would give me a runway to work on my next game. That would be, I mean that's, that's an infinitely larger goal than my, my first game which made, like, 2,000 bucks total."

Big companies have lots of money to make games. Working with other people can give you lots of ideas. It's very hard to make a game alone. But some people think this makes the games special.

Mike Rose: "Whenever you move into relying on other people, it can go very different ways. And so yes, there's definitely that personal touch when you’ve got just a single developer making a game."

Dan Beckerton: "I don't have to like, OK that with anyone. I can just go ahead with any kind of creative idea I have."

Many video game makers want to build the next popular game. They know they'll be rich. The vice president of Indie Game Nation works with these game makers.

Alizee Veauvy Guilliams Janin: "All in all, we have to differentiate between success stories and indie games, which are very good and profitable for the creators. Indeed, when they manage to reach their target, to be inspiring, or simply fun for their public, and to be profitable, I think that's just brilliant."

JETZT UNVERBINDLICH SICHTEN

Sie erhalten Zugriff auf 3 Videos und/oder Artikel pro Tag sowie auf alle Übungen und Lerntools.

Registrieren Sie sich hier mit Ihrer E-Mail-Adresse.
Mit der Registrierung stimmen Sie unseren Nutzungsbedingungen und der Datenschutzerklärung zu.
Sie haben bereits ein Konto? Anmelden

Sign up with email

Enter the following information to create your account.
All sign up options

Log in Or create an account

log in via email
or

Forgot password?

all sign up options

reset password or login

Crop Image

Add to homescreen